Developer Job Post
Project Title
2D Mobile Game Prototype Developer Needed — Mystery Puzzle Game
Project Overview
I am looking for a developer to build a playable prototype for a 2D mobile mystery puzzle game called Case Cracked: The Pattern Board.
The game combines:
hidden-object scene investigation
evidence sorting
avatar movement
story clips
clue connections
bonus levels
career progression
The player creates an avatar and starts as a rookie evidence clerk/investigator. They move through evidence rooms and investigation scenes, tap items, reveal object names, collect clues, sort evidence, connect cases on a Pattern Board, earn rewards, and advance through ranks.
This project is for a prototype only, not the full finished game yet.
Prototype Scope
Required Features for First Prototype
The prototype should include:
2D scene-based gameplay
Evidence room scene
At least one investigation scene
Clickable/tappable objects in the scene
Avatar movement
Player avatar appears in the scene
When an item is tapped, avatar moves toward it
Avatar performs a simple pickup animation
Item labels
On desktop: item name appears when hovering
On mobile: item name appears when tapped
This is important because players need to know what each object is
Evidence sorting
After item pickup, player chooses the correct category
Example categories: Photos / Video, Documents, Personal Items, Irrelevant, Unresolved
Correct and incorrect feedback
Category counters, such as 0/2, 1/3, etc.
Game systems
Case Energy
3-mistake limit
Case Coins
XP/reward system
Basic boosters:
Spotlight
Forensic Scan / Remove Junk
Second Opinion
Story clip system
Short intro clip before a level
Receptionist or dispatcher explains the case
Avatar acknowledges and enters scene
Skip button available at any time
Flexible level structure
Not every level should be hard-coded the same way
The game should support regular levels, bonus levels, training levels, and Pattern Board levels
Super Bonus Pattern Board level
Player connects victims, suspects, evidence, locations, and repeated clues
Triple rewards for completing the Pattern Board
Training bonus level
Player trains a rookie or replacement
Player corrects trainee mistakes
Double rewards
Prototype Content Needed
For the first prototype, I want:
3–5 playable levels
1 story intro clip
1 evidence-room level
1 scene-investigation level
1 training bonus level
1 Super Bonus Pattern Board level
Placeholder art is acceptable for the prototype, but the game should be structured so professional art can be added later
Game Title
Case Cracked: The Pattern Board
First Case Cluster
Case 001: The Missing Hour
The first case involves several files that seem unrelated at first, but later connect through repeated evidence patterns.
Examples of clues:
parking camera still
dry cleaning ticket
missing jacket report
deleted voicemail
back exit sighting
repeated badge number
changed witness statement
Technical Requirements
Preferred engine:
Unity 2D, Godot 2D, or another engine suitable for iOS/Android mobile games
The prototype should be built so it can later support:
iPhone and Android release
in-app purchases
rewarded ads
save progress
avatar customization
future level updates
new case clusters
additional story clips
app-store publishing
Very Important: Content System
I do not want every level hard-coded in a way that makes updates expensive.
The game should be structured so future levels can be added through one of these:
spreadsheet import
JSON/content file
simple level database
admin editor later if budget allows
Each level should be able to include:
level number
case name
scene background
story clip text
skip button
item names
item images/icons
item positions
correct categories
rewards
case note
bonus level type
Pattern Board connections
Ownership Requirements
The final agreement must state that my LLC owns:
source code
project files
game design files
art created for the project
animation files
UI files
prototype build
all original work created for the project
I need full access to the project files after payment.
Payment Structure
I want to work by milestones.
Example milestones:
Milestone 1: Basic scene + avatar movement
Milestone 2: Item pickup + item labels
Milestone 3: Sorting categories + counters + mistakes
Milestone 4: Story clip + skip button
Milestone 5: Bonus/training level + Pattern Board level
Final Milestone: Testing, bug fixes, source files delivered
I will not pay the full project cost upfront.
Questions for Developer
Please answer these when applying:
What engine would you use for this project?
Have you built a 2D mobile game before?
Can you show examples of similar work?
Can you build avatar movement and item pickup animation?
Can you build hover/tap item labels?
Can you build a sorting/category system with counters?
Can you build a flexible level/content system?
Can the game later support iOS and Android?
Can in-app purchases and rewarded ads be added later?
Do you provide art/animation, or only coding?
Will I own the source code and project files?
What would you charge for a 3–5 level prototype?
How long would the prototype take?
Budget Range to Post
For your first post, I would use:
Budget: $2,000–$3,500
But include this line:
I understand the budget may change depending on whether art, animation, and extra features are included. I am open to milestone-based quotes.
That leaves room for better developers to quote accurately without scaring everyone off.
Shorter Upwork Version
Use this if the posting box needs something shorter:
Title:
2D Mobile Game Prototype Developer Needed — Mystery Puzzle Game
Description:
I need a developer to build a playable prototype for a 2D mobile mystery puzzle game called Case Cracked: The Pattern Board.
The prototype should include a scene-based evidence room/investigation level, avatar movement, item pickup animation, hover/tap item labels, evidence sorting categories, category counters, Case Energy, mistakes, coins/XP, basic boosters, story clip with skip button, one training bonus level, and one Super Bonus Pattern Board level where players connect victims, suspects, evidence, and locations.
This is a prototype only, not the full finished game. I want 3–5 playable levels using placeholder art if needed. The project should be built so future levels can be added later through a spreadsheet, JSON/content file, or other update-friendly content system.
I need to own the source code, project files, and original work created for the project. I prefer milestone payments and will not pay the full amount upfront.
Please send examples of previous 2D mobile games or puzzle/hidden-object games you have built, your recommended engine, estimated cost, and estimated timeline.