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Posted May 31, 2026

UI/UX Designer

We are a small indie team making an unannounced multiplayer, voice-focused game built in Unity. The experience plays like a choose-your-own-adventure NSFW radio play or interactive erotic audio book. The visuals are exclusively on-screen text, buttons, menus, icons, etc. There is no character art, world art, etc. We’re looking for a UI designer with good UX design knowledge to help us craft the visuals, animations, and interactions from the ground up. This is a collaborative role focusing on inventing new interactive interfaces, particularly around dialogue and on-screen text, rather than refining existing conventions. Design Direction • UI the star of the game’s visuals, not a passive overlay, and is a responsive, tactile system with presence • Text is especially central, expressive, and visually dynamic rather than static or purely informational • The UI should match the sexy playfulness of the narrative and audio of the game Responsibilities • Design a cohesive interface for a two-player audio-driven erotic game with original interaction systems that depart from standard dialogue choice buttons and subtitle conventions • Create expressive and dynamic text treatments that support tone, pacing, and player emotion • Build modular button systems and reusable UI components • Develop multiple-choice option layouts in varied configurations • Design icons and visual elements that communicate player expression • Collaborate closely with designers and programmers to bring experimental concepts into functional systems We’re Looking For Someone Who • Has a willingness to experiment • Strong UI animator • Can prototype quickly and has an iterative mindset (design thinking process) • Is comfortable designing text-forward interfaces • Is completely comfortable with explicit sexual content, explicit language, queer narratives Nice to Have • Experience designing for text/audio-driven or experimental games • Strong interest in kinetic/expressive typography, interaction design, motion graphics • Experience designing systems for player expression • Experience implementing in Unity Position Logistics • Full time (30-40 hrs/wk) contract position (approximately 2-3 months, with potential extension) • Remote work (Potential opportunity for an in-person work sprint for several weeks during the project) • $5,000-$10,000 a month rate commiserate on experience To Apply • Please provide a resume and portfolio with examples of relevant work experience. • In the body of the email, you can optionally include something informal and human-written about why you are a good fit for this job. • Email the above with the subject line “UI/UX Designer Job Application”